NEBULA Factory is pleased to announce the resumption of the training of new wrestlers both male and female to the dojo under a revamped version of the Reinvigorate wrestler development system. With this system, the new trainees gain various moves and attributes from both a real life wrestler as well as a wrestler in the E-Fed univers.
New trainees have the option of training as themselves or under a masked persona with a generic name and number.
New trainees have the option of training as themselves or under a masked persona with a generic name and number.
NEBULOIDS
A passionate body builder and closet intellectual.
Trainers: Mike Awesome and Mr. Moonsault (Senator)
Signature Moves: Powerbomb Whip, Moonsault Fall
Trainers: Mike Awesome and Mr. Moonsault (Senator)
Signature Moves: Powerbomb Whip, Moonsault Fall
A nomadic Khajiit with great reflexes and cunning.
Trainers: Toru Yano and Desert Eagle (Level)
Signature Moves: Small Package Hold, Mysterious Rana
Trainers: Toru Yano and Desert Eagle (Level)
Signature Moves: Small Package Hold, Mysterious Rana
An unusual giant from central Mexico
Trainers: Hardcore Holly and Richard Lionheart (Zealot)
Signature Moves: Falcon Arrow, Elevated Boston Crab
Trainers: Hardcore Holly and Richard Lionheart (Zealot)
Signature Moves: Falcon Arrow, Elevated Boston Crab
A slim youth who is a big fan of horror films.
Trainers: Tatsumi Fujinami and Bobbles (Level)
Signature Moves: Dragon Backbreaker, Moonsault Neckbreaker Drop
Trainers: Tatsumi Fujinami and Bobbles (Level)
Signature Moves: Dragon Backbreaker, Moonsault Neckbreaker Drop
An unknown masked man who shows potential in many styles.
Trainers: Daniel Bryan and Moonman (Senator)
Signature Moves: Omoplata Crossface, Overhead Kick
Trainers: Daniel Bryan and Moonman (Senator)
Signature Moves: Omoplata Crossface, Overhead Kick
Young kid from the west coast of the U.S. who loves 90's nostalgia.
Trainers: Matt Riddle and Opogogo (SUPER NOVA)
Signature Moves: Scissors Sleeper, Sol Naciente
Trainers: Matt Riddle and Opogogo (SUPER NOVA)
Signature Moves: Scissors Sleeper, Sol Naciente
Nebulettes
Young Japanese girl who loves luxurious items like jewelry.
Trainers: Manami Toyota and Satoshi Iguchi (ZIP Japan)
Signature Moves: Victory Roll Pinfall, Leaping Cutter
Trainers: Manami Toyota and Satoshi Iguchi (ZIP Japan)
Signature Moves: Victory Roll Pinfall, Leaping Cutter
Midwest girl who dreams of flying.
Trainers: William Regal and Silver Hawk (Princess Pepperoni)
Signature Moves: Running Knee Strike, Michinoku Driver II
Trainers: William Regal and Silver Hawk (Princess Pepperoni)
Signature Moves: Running Knee Strike, Michinoku Driver II
Raised in a lower class neighborhood, she looks to use her wrestling talents to overcome adversity.
Trainers: Shigehiro Irie and Urani Whitemist (Firehawk)
Signature Moves: Gorilla Clutch, Towerhacker Bomb
Trainers: Shigehiro Irie and Urani Whitemist (Firehawk)
Signature Moves: Gorilla Clutch, Towerhacker Bomb
A young girl who is in the "experimental phase" of her life. Loves to party.
Trainers: Danshoku Dino and Besos (Princess Pepperoni)
Signature Moves: Lip Lock, Rolling Cradle
Trainers: Danshoku Dino and Besos (Princess Pepperoni)
Signature Moves: Lip Lock, Rolling Cradle
Argonian female looking venture into uncharted territory for her race.
Trainers: Taichi and Kaelara Sentarl (Firehawk)
Signature Moves: Air Raid Crash, Dragon Sleeper
Trainers: Taichi and Kaelara Sentarl (Firehawk)
Signature Moves: Air Raid Crash, Dragon Sleeper
Delinquent female from a dysfunctional family wrestling as a hobby to stay out of trouble.
Trainers: Abdullah the Butcher and Step Leppard (Chango)
Signature Moves: Elbow Drop Hold, Death Valley Driver
Trainers: Abdullah the Butcher and Step Leppard (Chango)
Signature Moves: Elbow Drop Hold, Death Valley Driver
These trainees start with 50 parameter points and basic skills and will develop under an the following points system:
Loss (or Partner Loss) - 3 point (if match was 96%-100% rating 4 points).
Draw - 4 points (if match was 80%-100% rating 5 points).
Win - 6 points (if match was 90%-99% 7 points, if match was 100% 8 points).
If CRITICAL!ed, Roll D100
Roll 100-81, instant recovery
Roll 51-80, 1 week recovery
Roll 11-50, indefinite recovery and part markdown
Roll 1-10, possible career ending injury
It costs 6 points to increase any STRONG PARAM.
It costs 12 points to increase any WEAK PARAM.
It costs 13 points to increase a WEAK OFFENSIVE PARAM. (ONLY offensive)*
It costs 9 points to increase any other param.
It costs 5 points to increase a "while bleeding" skill.
It costs 15 points to increase a "non-bleeding" skill.
It costs 7 points to increase a body part's strength or movement speed.
It costs 5 points to increase turnbuckle climb speed.
Critical type can be altered by paying as follows:
Suplexes: 30 RP
Power Moves: 30 RP
Technical: 40 RP
Striking: 50 RP
Submissions: 50 RP
Every 10 points earned = new move learned
Every 25 points = new attire earned
Every 40 points = free choice of move
Every 50 points = Stance change, Taunt, Body (inc. tattoo), Double Team Move, 30% Tag Logic Changes, Celebration Taunt (1st time), + the attire from also hitting another 25 point milestone
Every 100 points = Pick a 3rd trainer (you can now train with them and learn from them, but they don't affect your parameters). Create a full entrance. + All the stuff from also hitting another 50 point milestone.
Stay tuned for upcoming streamed dojo sessions to see the future development of these trainees.
-DG
Loss (or Partner Loss) - 3 point (if match was 96%-100% rating 4 points).
Draw - 4 points (if match was 80%-100% rating 5 points).
Win - 6 points (if match was 90%-99% 7 points, if match was 100% 8 points).
If CRITICAL!ed, Roll D100
Roll 100-81, instant recovery
Roll 51-80, 1 week recovery
Roll 11-50, indefinite recovery and part markdown
Roll 1-10, possible career ending injury
It costs 6 points to increase any STRONG PARAM.
It costs 12 points to increase any WEAK PARAM.
It costs 13 points to increase a WEAK OFFENSIVE PARAM. (ONLY offensive)*
It costs 9 points to increase any other param.
It costs 5 points to increase a "while bleeding" skill.
It costs 15 points to increase a "non-bleeding" skill.
It costs 7 points to increase a body part's strength or movement speed.
It costs 5 points to increase turnbuckle climb speed.
Critical type can be altered by paying as follows:
Suplexes: 30 RP
Power Moves: 30 RP
Technical: 40 RP
Striking: 50 RP
Submissions: 50 RP
Every 10 points earned = new move learned
Every 25 points = new attire earned
Every 40 points = free choice of move
Every 50 points = Stance change, Taunt, Body (inc. tattoo), Double Team Move, 30% Tag Logic Changes, Celebration Taunt (1st time), + the attire from also hitting another 25 point milestone
Every 100 points = Pick a 3rd trainer (you can now train with them and learn from them, but they don't affect your parameters). Create a full entrance. + All the stuff from also hitting another 50 point milestone.
Stay tuned for upcoming streamed dojo sessions to see the future development of these trainees.
-DG